Hi i have questions about Apex path and Steer and their capabilities for RTS game.
First thing i noticed is that agents that are moving are pushing other idle agents from their path. I tried fix that with dynamic obstacles activating when agent is idle so other agents do repath. The thing is that every modern RTS game have free movement of units and not uniformed one cell by cell. So to do that without unnecessary blocking of other cells with dynamic obstacle (example unit is standing idle and blocking 4 cells of its size because of its position in grid) I reduced the cell sizes to be less than units radius. And then I realized that dynamic obstacle doesn’t effect the clearance so if I have 2 units close to each other with only one cell between them the other agents will find path between them and get stuck.
My question: Is there any work around this? I don’t want to change your core code if there is way to fix this without changing the code.