RTS Demo has performance issues

  • April 17, 2018 at 12:57 #23105


    I’m just testing your RTS Demo and it seems that your asset is quite lacking the performance. MetalWorld001 shows spikes on the profiler. Is it a bug? If yes, how to solve this?

    April 17, 2018 at 12:59 #23108

    Hi Deelucky,

    Thanks for posting.

    The RTS Demo was not designed with performance in mind. The focus was to make the code easy to read and understand, rather than high-performant. It runs without noticeable FPS spikes on our machines.

    All the source code for the demo is available, so feel free to make any changes / optimizations you see fit.

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