Overhead objects block path.

  • October 30, 2018 at 18:30 #23973
    chaosriftgames
    Participant

    I have a city level with Overhead pipes and subway system. Despite being 10 units high it marks red on the grid causing my AI agents to go way a round the block to walk two feet to me.

    How do I get past this minor issue? Generate height maps or or something else?

    October 31, 2018 at 11:14 #23979
    Geminior
    Keymaster

    Multilevel geometry is only supported in the form of multiple grids stacked on top of each other.
    In a single grid everything inside its bounds is seen top down, literally. So for any given grid cell, if an obstacle exists in the space between the upper and lower bounds, that cell is blocked.

    The simple fix is to not have objects that should not be considered obstacles in the obstacle layer. That of course only works for the single grid scenario.
    If you actually want multiple levels on top of each other, you need a grid for each. Refer to the examples project for an example.

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