Hi, I’m considering using utility AI for one of my project. After reading the documentation, I don’t see how I can resolve a simple use case for my game using the built in stuff.
Here’s an example of the concept in a hockey game.
So I have Selector for different actions( Shoot, Pass, Lob, etc) (Highest score wins)
the Qualifier for shoot would be based on different scorers. For example, DistanceToEnemyGoal, DangerOfInterception. The thing is at this point I’d like my DangerOfInterception to generate a score based on sampled positions in the enemy goal themselves based on other scorers like DistanceToGuardian and ProximityOfEnemyToShootLine.
I don’t see how to easily do that in the framework. Am I missing something? I would need something like a scorer with inner scorers.