Bi-ped Character Skates around as if animator is started/stopped.

  • September 10, 2018 at 19:49 #23753

    I’m doing this a little complex.
    Using Behavior Designer and “Ootii’s Motion controller” for my characters.

    Using The navmesh version of “wander/Seek/Patrol” the movement inputs (x/y) are consistent and the animation lines up with the blend tree.

    When using the Apex versions, the inputs are erratic and change a lot. So the animation usually looks like he’s on a skateboard with one leg pushing while the other stays stationary.

    September 11, 2018 at 10:01 #23755

    I am afraid there is no way for us to assist with that.
    Apex Path does not control animation in any way.

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