September 14, 2018 at 07:27 #23785
I have a scene using the simple setup navigating unit, gameworld with node canvas patrol action (for apex), and it works… sometimes. At first it didn’t work, then the next day it did with no changes, just re-opened the scene. I duplicated the unit using ctrl+d a few times, and got the error turn up again. Is this a problem with script execution order? That’s what seems to cause “random” working/not working of scripts.
this is the line that gives the error:C#12var from = _isPortaling ? _currentDestination.position : _transform.position;
it appears that both _currentDestination.position and _transform.position are null when the error occurs
I am getting this error:
NullReferenceException: Object reference not set to an instance of an object
Apex.Steering.Components.SteerForPathComponent.MoveTo (Vector3 position, Boolean append) (at Assets/Apex/Apex Path/Scripts/Steering/Components/SteerForPathComponent.cs:268)
Apex.Units.UnitFacade.MoveTo (Vector3 position, Boolean append) (at Assets/Apex/Apex Path/Scripts/Units/UnitFacade.cs:543)
NodeCanvas.Tasks.ApexPath.Patrol.MoveNext () (at Assets/ParadoxNotion/NodeCanvas Resources/Integrations/ApexPath/Tasks/Patrol.cs:55)
September 14, 2018 at 07:50 #23788
- This topic was modified 9 months ago by EatMyTime.
After setting Node Canvas’ BehaviourTreeOwner to execute last problem seems solved.September 14, 2018 at 11:27 #23792GeminiorKeymaster
Ok it seems to be an issue with the third party integration, but glad you got it sorted.
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