Apex Gravity moves unit slightly underneath terrain

  • October 12, 2017 at 06:11 #22173

    Steps to reproduce:

    • Create an Empty GameObject and call it “Tank”
    • Place Empty Game Object inside and call it “Model”
    • Place a Cube inside the “Model” GameObject
    • Add a Rigidbody to the “Tank” object
    • Press play and observe that the “Tank” falls correctly onto the ground
    • Add “Components > Apex > Quick Start > Navigation Unit” to the “Tank” object
    • Verify the Rigidbody’s gravity was turned off (as expected)
    • Press play and observe that first the “Tank” correctly falls onto the ground but after waiting like 20 seconds it falls a little deeper such that its bottom is now underneath the terrain

    Is there a way to address this problem?

    October 13, 2017 at 09:36 #22182

    You need to have the collider on the same Game Object as the Rigidbody and Apex components.

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