Apex Path v2.0 Released with Unity 5.0 support

Morten Reinholdt Apex Path 0 Comments

Apex Path V2.0 New Features: A new Upgrade Scene menu item is available, which will upgrade scenes made with older versions of Apex Path to this version, adding and replacing components. Unit interaction is now done through a IUnitFacade, please watch the tutorial videos for details. Added a UnitsSelectedMessage, which will be posted when units are selected. The height navigation …

Apex Path v1.2.5

Morten Reinholdt Apex Path

Apex Path v1.2.5 Released Improvements: – Added patch functionality to the Products window so that minor fixes such as this can be applied without having to download a new package manually.   Bug Fixes: – Fixed a bug with the Grid that was caused by the new Portal Editor. – Fixed the Portal Editor so portals can now be properly …

Apex Path v1.2.4

Morten Reinholdt Apex Path

Apex Path v1.2.4 Released Improvements: Replaced the AsyncFailed event of the Path Finder Service with a callback to fix a problem with AOT compilation. Portals editor has been changed, which should hopefully make it easier to set up portals. Portals can now be either one- or two-way. Prepared for Advanced Dynamic Obstacles release The max constraint on Obstacle Sensitivity on …

Apex Path v 1.2.3

Morten Reinholdt Apex Path

Apex Path V 1.2.3 Contains 5 New Features, 3 Breaking Changes, 10 Improvements, 8 Bug fixes!   Important: when upgrading to Apex Path 1.2.3 you need to uninstall your previous version before installing, as we have made some structural changes. New Features: Obstacle Sensitivity Range is now in effect for Dynamic Obstacles similar to static obstacles. Options exists to use …

Apex Path v 1.2.1 Patch 1 Released

Morten Reinholdt Apex Path

v 1.2.1 Patch 1 Released New Features: The GridManager now has methods to get references to GridComponents given a position or bounds struct. A new message ‘GridStatusMessage’ is sent when grids do runtime initialization or are disabled. New factory methods enable runtime instantiation of grids and portals The GetCell method on IGrid now has an overload that allows to adjust …

Apex Path 1.2 RELEASED

Morten Reinholdt Apex Path

Apex Path version 1.2 contains lot’s of improvements, new features, even better performance and some bug fixes. changelog: Apex Path v 1.2 feature update. New Features: The Grid visualizer will now perform far better. It will now only draw the grid when within a configurable zoom level. Portals now come in two flavors, shortcuts and connectors. Shortcuts are portals such …

Apex Path 1.1 patch 1 RELEASED

Morten Reinholdt Apex Path

We just released another update to Apex Path New Features: Option to disallow diagonal movement added to the SteerForPath Component. IControlFacingOrientation now has an Unsubscribe method. Bug fixes: MenuExtensions had escaped the editor folder, they are now back in the fold. The basic avoidance steering will no longer affect units with no velocity.


Apex Path 1.1 released, includes Local Avoidance Steering

Morten Reinholdt Apex Path

[NEW] Basic Avoidance Steering. In addition to a number of minor improvements, and by popular request from the community we now have a basic implementation of avoidance steering included with Apex Path! [NEW] Grid prefab’ing and late initialization. We have added new options for grid initialization to ensure spike free loading of grids at run time. The updated version is …